The impact of good art is something that can never be understated, and it is hard to deny the influence that a moving work can have over someone. Beyond serving a utilitarian purpose, the best that human creativity has to offer is thoroughly enriching. Whether it functions as an unflinching deconstruction of your deeply-held beliefs and preconceptions or as an amusing romp for the imagination, good art is able to get a hold on your and dig its fingers in. This is ultimately what by blog is trying to accomplish for others: taking the art we are surrounded with on a daily basis and talking about what brings out those experiences. I will be talking about the art I come across with three different forms of content: reviews, discussions, or lists.
The reviews will focus on an individual work, such as a video game or a movie, and assess that piece of art for quality. I plan on looking back through the years and sharing what I liked and did not like about games from my past, while occasionally talking about more recent titles. I think this is especially important when considering how art holds up throughout the years; which are timeless classics, and which are products of their time? Each review will discuss what I thought were the art’s successes and shortcomings, and each will be followed up with a score. My scoring systems for each medium I review will be on the website, so people may understand how I assign scores.
Discussions will involve an intense focus on one particular theme within any given works of art that I want to share and expand upon. These discussions do not serve as indicators of a game’s quality, but rather an examination of how certain subject material or techniques are approached in different media and the importance of those topics to me or possibly others. They will mostly revolve around how much fun I have mulling over the subtext and drawing meaning and connections from seemingly unrelated things. Being able to join underlying themes between works of art is also an important way to gain understandings of the culture in which they were created, offering up the chance for you to expand your critical faculties. And personally, I find that I like art more if I can pour through the messages with a fine-toothed critical comb.
Lastly, and maybe likely to produce some eye rolls, are the lists in which I pick a work or an idea and create a hierarchical structure based on the degree to which they match the quality I want to examine (isn’t that an absurdly technical way to describe a listicle). These are mostly for fun, a largely personal way for myself to gloat about things I like and neatly disparage the things I do not like.