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Hollow Knight excelled in numerous ways. I really appreciated the aesthetics, crafting an insectoid world unlike anything I’ve seen before. It really helped drive home how alien the creatures in the game were. Yet with subtle squeaks and simple expressions, the team was able to endow them with incredible character and likability. Additionally the combat is strong, providing ample depth from the superficially simple mechanics. However, the map design dragged down my enjoyment. The directionlessness of the experience led to frequent backtracking and repetitiveness, instead of the expected freedom. While this may be a boon to some, it severally hampered my experience.

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